Car balance changes for Noob's ProStreet Handling Overhaul
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// Grip mode

[Major modifications]:

McLaren F1: Rebalanced the handling for a more exciting driving experience. Car is overall less grippy, and has high wheel spin at low speeds. It's still op if you know how to use it.

Koenigsegg CCX: Same deal as McLaren F1.

Aston Martin DBR9: DBR9 had a somewhat awkward handling. I got rid of it's awkwardness and made it stable and precise like a proper race car should. Now it handles like a dream, it lowkey slaps.

Aston Martin DB9: Like DBR9, DB9 had an awkward handling too. Car handled a bit weirdly and it snapped into an uncontrollable spin pretty easily. Now it's far more stable and predictable, far more enjoyable to drive now. It somewhat resembles the DBR9, but it's much more loose.

BMW M3 E96: This car was severely underwhelming for a king car, so i changed the handling of it to make it better for the grip races. Now it should perform around the same level as Mazda RX-7.

Nissan GTR: It was a weird and underpowered car, so i decided to give it more power and a much more polished handling to it. Now it shreds the pavement!

[Medium modifications]:

Ford GT: Added a slight low speed wheel spin, with minor handling alterations.

Pagani Zonda: Added a slight low speed wheel spin, with minor handling alterations.

Pointac GTO 65: Since it's one of the bottom tier cars of the grip mode, GTO got buffed slightly to be more competetive at grip races.

Dodge Charger 69: Got buffed a bit to be more competetive at grip races.

Plymouth Roadrunner: Fixed the forced induction and buffed a bit, these changes makes this car a bit more competetive at grip races.

Bugatti Veyron: This car drives like shit no matter what i do to it. I did my best.

FWD vehicles: All of the FWD vehicles are modified to behave a more like other cars in the game. Driving with them should be a better experience.

[Minor modifications]:

Toyota Supra
Cadillac CTS-V
Audi S3
Audi R8
Lancia Delta
SOLSTICE
911 GT2
CAYMANS
911 TURBO
911 GT3
COROLLA

// Drift mode

Not much is changed apart from base handling.

// Speed challenge

Grip mode values are used with the custom suspension. Changes from grip mode is carried over to the speed challenge.

